Eir CauseyGameplay, Level, VR designer
Eir has achieved both a bachelors and a masters degree in Video Games Design, and is keenly interested in all aspects of video games.
Her background has given her a wide collection of T-Skills: An understanding of code, some experience in art, enjoyment in film-making, some training in game production, a hobby in voice acting, and a specialisation in design.
Her passion for video games has enabled her to explore Film Making via machinima, Voice Acting via mods, Radio Presenting via news and music, Community Management via PCGamer, and Esports via ESL.
Examples of design experience, see below, includes;
Gameplay Design, Level Design, Virtual Reality Design, Unreal Engine, Unity Engine, Blueprint, C#
Game Jam Entries
I join game jams often to create new ideas and gain confidence
48 hours to create a game with the theme “Only One
There is Only One Monster chasing you down, across the generations
There is Only One Level, persistent as each generation makes their attempt at freedom.
There is Only One Input, as you will only need your mouse.
With a theme of “Down To Earth” and
The cats who sit in their space station, experimenting on Catnipium, have just been hit by an asteroid, and now both meteors and Canipium are plumeting to earth!
Don’t worry, using their mega space canon, the cats can race down to earth!
ELA - PC adventure game
Thrown from the top of the Tower, you have no option but to climb. For Revenge? For Repentance? Or for the sheer bloody mindedness of it? Your choices will shape your journey.
ELA is a vertical slice, created over 7 weeks using Unreal Engine 4. The production has now moved into development of an Episodic adventure game, in which the player climbs each level of the Tower.
Role - Sole Developer
Key Aspects worked on:
Made with Unreal Engine 4. With Epic released Art Assets and Not Yet Dialogue System.
Echos - Playstation Adventure
ECHOES is a 3D action-exploration game in which you must go on a journey to unravel your origins.
Explore the ruins of a mysterious frozen land, smash crystalline enemies and blockades, unlock new abilities and access stunning new locations.
Role - Game Designer
This was a Playstation First production with Sony as the client. They decided not to take it further.
- Level Design
- Prototype build control
- Platforming design
Made with Unreal Engine 4. Team of 26 members.
Arcane Tails - VR Arena Brawler (Cancelled)
When a spell gone wrong causes all to become somewhat inflated, and only a single dose of the cure remains, what would you do?
Arcane Tails is a virtual reality physics brawler, make sure you’re the last player standing by punting all other players off the arena.
Role - Designer
Vertical Slice created for client Red Kite Games. Cancelled due to lack of publisher interest
- Gameplay Design
- Level Design
- VR Intergration
Made with Unity3d for Oculus Rift. Team of 5 members
Panda Palate - Mobile Platformer
Bored of your monotonous life?
Only Bamboo on the table?
Then join the competition of a lifetime!
Panda Palate is a single screen platformer, in which you guide your Red Panda friend across ten levels, attempting to locate fresh ingredients in new locations
Role - Second Designer
Many aspects of the game which i worked on were cut due to time constraints.
- Jumping Mechanic.
- Mini-Games. (cut)
- “Boss” Levels. (cut)
- Sound Design.
- Voice acting (cut)
Made with Cocos2Dx. Team of 9 members.