Eir CauseyGameplay, Level, VR designer
ProfileEir has achieved both a bachelors and a masters degree in Video Games Design, and is keenly interested in all aspects of video games. Her background has given her a wide collection of T-Skills: An understanding of code, some experience in art, enjoyment in film-making, some training in game production, a hobby in voice acting, and a specialisation in design. Her passion for video games has enabled her to explore Film Making via machinima, Voice Acting via mods, Radio Presenting via news and music, Community Management via PCGamer, and Esports via ESL. Examples of design experience, see below, includes; Gameplay Design, Level Design, Virtual Reality Design, Unreal Engine, Unity Engine, Blueprint, C#
Love Island The Game - Fusebox Games
Design your character, choose who you date, and see the game respond to your choices. Join the cast of Love Island and get ready to start your summer love story!
Role - Junior Game Designer
At Fusebox, I was hired as a Junior Game Designer to work on Love Island The Game Season 4 and Chelsea’s Murder Mystery.
- Tech Pass – Importing and Setting Up episodes
- Cinematic Pass – Making the episode feel good
- Work with ChilliConnect for database functionality
- Implementing a new Wardrobe System
- Using existing limitations to create new content
- Helping with design perspective for future tools
Made with Unity & Bespoke Tools. Team of 7 designers, within a studio of 33 developers.
As a solo developer, Trading as Cinimart, I have worked with several clients to create a mixture of digital works, design documentation, and fabricated components.
XR Games: Under NDA
Lockhouse: Fabrication of puzzle elements (3D printing, CNC machined Signs, electromechanical devices)
Legion Tech: Early level design for HADES 9 (Unreleased). Visible Here (timestamp – 2:26)
PM Screen Group: Creating several game designs to be pitched to a shopping mall. Would be installed in an art installation for walk up play.
Panda Palate - Mobile Platformer
Role - Second Designer
- Jumping Mechanic.
- Mini-Games. (cut)
- “Boss” Levels. (cut)
- Sound Design.
- Voice acting (cut)
Arcane Tails - VR Arena Brawler (Cancelled)
Role - Designer
- Gameplay Design
- Level Design
- VR Intergration
Game Jam Entries
I join game jams often to create new ideas and gain confidence
Click titles to go to link
48 hours to create a game with the theme “Only One”
There is Only One Monster chasing you down, across the generations
There is Only One Level, persistent as each generation makes their attempt at freedom.
There is Only One Input, as you will only need your mouse.
48 hours to create a game with the theme “Out Of Control”
My interpretation was that you were the “Spy Master”, and you work from “Spy Control” and send agents on missions.
Primary objective of the Jam was to learn how to pass and store data within entities. Each “Spy” knows what you gave them, and that factors into success rate when they come back.
48 hours to create a game with the theme “Joined Together”
Originally started as a 5 person project, eventually worked solo. Primary Goal was to learn Unity Visual Scripting. Didn’t have time to learn how to pass data between objects.
In the end, annotated game design and made the level playable online.
Concept was to join your kingdom with a distant one through various alliances.
ELA - PC adventure game
Role - Sole Developer
Echos - Playstation Adventure
Role - Game Designer
- Level Design
- Prototype build control
- Platforming design