Eir CauseyGameplay, Level, VR designer
Eir has achieved both a bachelors and a masters degree in Video Games Design, and is keenly interested in all aspects of video games.
Her background has given her a wide collection of T-Skills: An understanding of code, some experience in art, enjoyment in film-making, some training in game production, a hobby in voice acting, and a specialisation in design.
Her passion for video games has enabled her to explore Film Making via machinima, Voice Acting via mods, Radio Presenting via news and music, Community Management via PCGamer, and Esports via ESL.
Examples of design experience, see below, includes;
Gameplay Design, Level Design, Virtual Reality Design, Unreal Engine, Unity Engine, Blueprint, C#
While the world’s eyes turn to the stars and plan to go there, there are those who were thrown aside. Explore this little slice of no where, a place where the abandoned and hopeless have come together to try and get on with their lives.
ALEx is a video game short story, a game created to build a framework for future projects. It is a cinematic interactive ficiton game for PC and Mobile, in full 3D with explorable worlds.
Love Island The Game - Fusebox Games
Design your character, choose who you date, and see the game respond to your choices. Join the cast of Love Island and get ready to start your summer love story!
Role - Junior Game Designer
At Fusebox, I was hired as a Junior Game Designer to work on Love Island The Game Season 4 and Chelsea’s Murder Mystery.
- Tech Pass – Importing and Setting Up episodes
- Cinematic Pass – Making the episode feel good
- Work with ChilliConnect for database functionality
- Implementing a new Wardrobe System
- Using existing limitations to create new content
- Helping with design perspective for future tools
Made with Unity & Bespoke Tools. Team of 7 designers, within a studio of 33 developers.
As a solo developer, Trading as Cinimart, I have worked with several clients to create a mixture of digital works, design documentation, and fabricated components.
XR Games: Under NDA
Lockhouse: Fabrication of puzzle elements (3D printing, CNC machined Signs, electromechanical devices)
Legion Tech: Early level design for HADES 9 (Unreleased). Visible Here (timestamp – 2:26)
PM Screen Group: Creating several game designs to be pitched to a shopping mall. Would be installed in an art installation for walk up play.
Panda Palate - Mobile Platformer
Only Bamboo on the table?
Then join the competition of a lifetime!
Panda Palate is a single screen platformer, in which you guide your Red Panda friend across ten levels, attempting to locate fresh ingredients in new locations
Role - Second Designer
- Jumping Mechanic.
- Mini-Games. (cut)
- “Boss” Levels. (cut)
- Sound Design.
- Voice acting (cut)
Made with Cocos2Dx. Team of 9 members.
Arcane Tails - VR Arena Brawler (Cancelled)
Arcane Tails is a virtual reality physics brawler, make sure you’re the last player standing by punting all other players off the arena.
Role - Designer
- Gameplay Design
- Level Design
- VR Intergration
Made with Unity3d for Oculus Rift. Team of 5 members
Echos - Playstation Adventure
Explore the ruins of a mysterious frozen land, smash crystalline enemies and blockades, unlock new abilities and access stunning new locations.
Role - Game Designer
- Level Design
- Prototype build control
- Platforming design
Made with Unreal Engine 4. Team of 26 members.
ELA - PC adventure game
ELA is a vertical slice, created over 7 weeks using Unreal Engine 4. The production has now moved into development of an Episodic adventure game, in which the player climbs each level of the Tower.
Role - Sole Developer
Made with Unreal Engine 4. With Epic released Art Assets and Not Yet Dialogue System.
Game Jam Entries
I join game jams often to create new ideas and gain confidence
Click titles to go to link
48 hours to create a game with the theme “Only One”
There is Only One Monster chasing you down, across the generations
There is Only One Level, persistent as each generation makes their attempt at freedom.
There is Only One Input, as you will only need your mouse.
48 hours to create a game with the theme “Out Of Control”
My interpretation was that you were the “Spy Master”, and you work from “Spy Control” and send agents on missions.
Primary objective of the Jam was to learn how to pass and store data within entities. Each “Spy” knows what you gave them, and that factors into success rate when they come back.
48 hours to create a game with the theme “Joined Together”
Originally started as a 5 person project, eventually worked solo. Primary Goal was to learn Unity Visual Scripting. Didn’t have time to learn how to pass data between objects.
In the end, annotated game design and made the level playable online.
Concept was to join your kingdom with a distant one through various alliances.
The cats who sit in their space station, experimenting on Catnipium, have just been hit by an asteroid, and now both meteors and Canipium are plumeting to earth!
Don’t worry, using their mega space canon, the cats can race down to earth!